Board Game #2: The Game of Beachy Life
Directions:
Beachy Life is a family game only, not to be played at unsupervised youth activities.
For 2 to 6 Beachys (no Mennonites!)
OBJECT: Collect money and BEACHY LIFE Tiles, and store up the most treasures on earth and heaven by retirement (or semi-retirement, whatever you want to call it).
BEACHY LIFE TILES
Each BEACHY LIFE Tile carries a good deed and a “treasures in heaven” amount which counts toward your total earth and heaven value at the end of the game.
Draw 4 tiles and, without looking at the message on the back, stack them BEACHY LIFE-side-up at Pinecraft Estates (not near the beach, shuffleboard courts preferably). The remaining tiles form the draw pile.
CARDS Separate the cards into 4 decks: Work Cards, Salary Cards, House Deeds, and Memory Verses.
INSURANCE POLICIES & BROTHERLY LOANS Separate the Indoctrination Insurance and Brotherly Loans.
MONEY Choose one player to be the deacon. This player is in charge of all money. The deacon separates the money into piles by denomination, then allocates each player $10,000.
MAXIVANS AND PEGS. Choose a maxivan and fit a people peg into the driver’s seat. All players do the same. When a female player arrives at the wedding space, she must give the driver seat to her husband.

WHAT YOU DO ON A TURN
On your turn, spin the wheel of liberalness, then move the number of spaces on the spinner. Your number represents how “fast” you are moving with church standards. Always move your maxivan forward, in the direction of the arrows. (Just as in real life, you can’t undo standard changes!) If you land on an occupied space, move ahead to the next open space.
Follow the space directions. This ends your turn.
During your turn, you may purchase Indoctrination Insurance to protect you from all sorts of false gospels that you may encounter throughout the game, costing you family members and money. The insurance (aka Brotherhood Aid and Accountability) costs $50,000. You may also purchase memory verses for the cost of one turn to guard against losing focus of the Bible and pursuing impulsive pursuits of self-pleasure. The memory verses are numbered one through nine. Every time a player spins your number, quote the memory verse to save his soul from moving too fast (and collect a $5,000 thank you gift from him).
GETTING STARTED
On your first turn, decide either to start working, or go into Voluntary Service (VS).
VS offers more spiritual leading when it comes time to select a job and salary, but it takes time – and despite monthly allowances, it puts you in debt!
START WORK. If you decide to start a career, place your car on the START WORK space, then do the following:
Draw a Work Card: Have another player fan out the Work Card deck facedown, while you draw 1 card at random. Note: You may not keep a Work Card that says “Spiritual Leading Required.” If you draw one of these cards, draw again!
Draw a Salary Card: Now have the same player fan out the Salary Card deck facedown while you draw 1 card.
Place your Work Card and your Salary Card faceup in front of you. Now spin and move as you would on a regular turn.
START VS. If you decide to go to VS, place your maxivan on the START VS space. Borrow $40,000 from the bank for expensive day-off activities and personal car expenses during the 12-18 months (see BROTHERLY LOANS). Now spin and move as you would on a regular turn.
JOB SEARCH. When you reach the JOB SEARCH space, stop – even if you have moves left. Then do the following:
Choose Your Work Card: Have another player fan out the Work Card deck facedown, while you draw 3 cards at random. Look at the cards, pray, choose any 1 card, then return the other 2 cards to the deck.
Choose Your Salary Card: Now choose your Salary Card the same way (pick 1 card from the 3 cards you draw).
Place your Work Card and your Salary Card faceup in front of you. Now spin and move again.
How much money you earn depends not only on the amount of your salary, but also on how often players land on your Work Spaces (spaces with symbols that match your Work Card). For example, if you’re the Choir Directory, players must pay you whenever they land on the spaces with a star-shaped icon.
Landing on Work Spaces is the “exclusive foreknowledge of the spin.” Therefore, just choose whichever work you feel led to! Be adventurous and try a different leading each time you play!
TILE SPACES
SPACE COLORS. As you move your maxivan, notice the space colors they’re important! Here’s what the colors mean:
Orange Spaces. Most spaces are orange. Whenever you land on an orange space, you must follow the directions.
Blue Spaces. These spaces are optional. Whenever you land on a blue space, follow the directions only if it is your “personal preference.”
Green Spaces. These are PAY DAY spaces. Whenever you land on or pass a PAY DAY space, collect your salary.
Red Spaces. There are 3 of these spaces. Whenever you reach a red space, stop – even if you have moves left. Follow the directions, then spin and move again. Red spaces have special directions which are explained separately.
BEACHY LIFE SPACES. These spaces show pictures of BEACHY LIFE Tiles, and are all about giving a glass of cold water to one in need, or enriching your spiritual ‘journey’ in any number of ways! Take one BEACHY LIFE Tile from the draw pile. If the draw pile has run out, a tile from any church brother or sister.
Do not look at the back of the BEAHCY LIFE Tile. Place it BEACHY LIFE-side-up in front of you.
Special Bishop Rule: Notice that there’s only 1 Work Space for the Bishop. That’s because any opponent caught pushing the standards too quickly (spinning 10) must pay the Bishop $5,000!
If you’re the Bishop, it’s up to you to notice when a player spins 10. If you don’t keep a close watch, the “liberal” gets away with their disobedience. Note: If there’s no Bishop in the church, there’s no penalty for spinning 10.
RETIREMENT
When you reach the RETIRE space, stop – even if you have moves left. Then do the following:
- Repay to the deacon any outstanding brotherly loans.
- If you think you might have the most earthly treasures, place your maxivan on Pinecraft Estates (any number of players may retire there). Otherwise, place your maxivan on the Dawdy House.
- Wherever you decide to retire, wait there until all other players have retired
If you retire at Pinecraft Estates, your BEACHY LIFE tiles are not safe because you pushed the standards too fast during life! If the draw pile has run out, more conservative players may take tiles from you when they land on BEACHY LIFE spaces.
If you retire at the Dawdy House, collect 1 BEACHY LIFE Tile. Your BEACHY LIFE tiles are safe, because you settled down in a respectful way! If the draw pile has run out, players cannot take tiles from you when they land on BEACHY LIFE spaces.
HOW TO WIN
After all players have retired, all players at Pinecraft Estates count their earthly treasures. The richest player takes the 4 BEACHY LIFE Tiles at Pinecraft Estates. NOTE: In case of a tie for richest player, the tying players split the pile (take 2 tiles each).
Now all players turn their LIFE Tiles message-side-up and add up the dollar amounts shown on their tiles. All players then count up their earthly and heavenly, and add the two figures together (BEACHY LIFE Tile value plus cash value). The player with the highest amount wins!




Kevin wrote,
Ahhh…
Good to see you’re back…
Now I won’t get anything done at work again.
Is this game available at my local bulk foods store?
Link | April 20th, 2009 at 12:09 pm
Glen wrote,
What an active imagination you have. Way to go, I think it is great!
Link | April 21st, 2009 at 8:54 am
The Ironist wrote,
replace Thomas Kinkaid with actual prints!?!? NEVER!! great game, love the indoctrination insurance!!
Link | April 24th, 2009 at 11:55 pm